Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
AtariST

Rodland

Rodland
GenreArcade Platform
DeveloperThe Sales Curve
PublisherStorm
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Rodland looks like another platformer, but honestly is an absolute gorgeous game, that everybody adored back in the days, beautifully designed, and superbly executed. The game was initially released on the arcades kin 1990, and a year later ported to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64 and many other home computers and video-game consoles.
 
Review
RodlandSTORY/GAMEPLAY:
Tam and Rit are two cutesy little fairies whose mom has been kidnapped by a demon and taken atop a tower. Armed only with magic rods the two little heroes set out to rescue. This involves trekking through forty-odd single-screen levels infested with platform, ladders and nasties, all of which have been painted with the same sickly-sweet brush as the heroes. Each level is considered complete when all the nasties are destroyed, which is accomplished by using the magic rods to capture them and smash them on the floor. Bonuses such as smart bombs or missiles can be found when some certain enemies destroyed. However, if Tam and Rit manage to collect all the flowers on a level before they start killing the baddies, then they'll leave behind letter icons. Collect enough letters to spell "BONUS" and the heroes earn an extra life. The magic rod isn't Tam and Rit's only exciting piece of equipment, but each of them also has a pair of cunningly fashioned rainbow boots which allow them to create a ladder between platforms. There are time limits too, if you don't clear a level in time, the nasties switch into "attack mode" making even faster and more aggressive (same as with Bubble Bobble).
Note that, the Amiga version has "hidden features and bonuses" that are absent in the arcade version, revealed by entering certain codes. As with the Amiga version, the ST version also corrects several glitches present in the arcade version (like, the enemies getting stuck at the top of ladders).
Although not technically amazing or particularly innovative, Rodland was one of the most addictive and enjoyable platform games back then. There's not really much to the action but it's all great fun and highly compulsive, especially in manic two-player games featuring that strange, but magical combination of cooperation and competition.

GRAPHICS/SOUND:
RodLand has a graphical simplicity reminiscent of the classic Bubble Bobble and Rainbow Islands. Although limited to only 16 colors on screen, the Atari ST conversion offers delightful graphics and plenty of awkward platform patterns. The game offers 43 screens to go through. The fairies and the nasties are nicely drawn and everything works together well.
The funny music and the sound FX are exactly the same as the coin-op version, matching to the game's arcade-platform atmosphere.
 
Screenshots
  • Rodland
  • Rodland
  • Rodland
  • Rodland
  • Rodland
  • Rodland
 
Comparable platforms



28 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!